skillvorti.blogg.se

Dnf duel dragon knight
Dnf duel dragon knight








  • Instant Overhead: j.M Guard Mid Startup 29 Recovery - Advantage - j.A Guard High Startup 6 Recovery Until Landing + 2 Advantage ~+13 done as low to the ground as possible is an extremely strong throw bait/fast overhead.
  • This opens up her approaches as well as giving her unique pressure options and ambiguous high/low mixups.
  • Has an Airdash: j.M Guard Mid Startup 29 Recovery - Advantage - pauses Dragon Knight's momentum and can be turned into an airdash via j.M Guard - Startup 9 Recovery 0 Advantage.
  • Astra and his follow ups persist even if Dragon Knight gets hit, often forcing her opponents to deal with Astra first before being able to close in on her.
  • Has a Dragon: Astra, Dragon Knight's titular Dragon, can be commanded independently from herself for tandem pressure or neutral control.
  • Nevertheless, thanks to her oppressive Astra pressure, amazing space control, and generally well-rounded kit, Dragon Knight has all the tools an aggressive player needs to show up the competition. This adds up to a character who needs and spends more mana than many of her peers, and it is Dragon Knight's most notable weakness, although it is mostly negated by her Clear Cube Awakening. 5M and its followups are already mana-expensive, and Dragon Knight will often use her mana for flight cancels, reversals, or 236M in addition to Astra summons. Her versatile and powerful toolkit is not without flaws, as Dragon Knight is very mana-hungry. in 623M Guard Mid Startup 10, 33 Recovery Until Landing + 10 Advantage -49, one of most reliable reversals and anti-airs in the game, and lightning-fast abare An attack during the opponent's pressure, intended to interrupt it. On defense, Dragon Knight sports a great DP Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc.

    dnf duel dragon knight dnf duel dragon knight

    To supplement her generally stubby normals, she has 236M Guard Mid Startup 20 Recovery 24 Advantage -8, a near-fullscreen attack which gives a hard knockdown A knockdown that forces the character into a prolonged knockdown state. Notably, j.S Guard Mid Startup 20 Recovery Until Landing + 10 Advantage -15~+4 is a powerful, versatile air fireball which can stop approaches, control air and ground space, and convert into combos.

    dnf duel dragon knight

    However, Dragon Knight's kit is far from weak without Astra.

    dnf duel dragon knight

    Astra is even useful in neutral sending him out against a wary opponent effectively forces them to make a decision as to how they'll avoid his attacks. Astra can attack in conjunction with Dragon Knight after she has given the command, enabling either long, threatening pressure sequences with the A followup Guard Mid Startup 68 after 5M Recovery - Advantage +18, flexible combos with the B followup Guard Mid Startup 93 after 5M Recovery - Advantage ~+40, or either with the S followup Guard Mid Startup 58 after 5M Recovery - Advantage ~+60 against a cornered opponent. To help her approach and get within this desired range, she also possesses potent movement in good walk and run speeds, as well as her unique movement mechanic, Flight.Īstra ( 5M Guard Mid Startup 18 Recovery 10 Advantage +18) is the cornerstone of Dragon Knight's offense thanks to his versatility. Dragon Knight is a character with tools to play at any range, but particularly excels at close-range due to her ability to attack alongside her dragon Astra and her array of fast, rewarding buttons.










    Dnf duel dragon knight